The Star Wars marketing group wanted a tie-in on-line roleplaying
game. So they hired some people who came up with an interesting one
--- one with varied skills that took a great time to learn, and all
sorts of interesting other features to explore. A small crew of
particularly dedicated gamers loved it. But, it didn't yield the same
numbers as, say, Everquest.
Clearly, there was only one thing to do. Replace it with a dumbed-down version, in which everyone gets to instantly play a high-powered character, and they really can take on anything at all without training or practice because the combat system has become so vapid that skill doesn't matter. As the game's senior director at LucasArts, one Nancy Lynch, explains,
- There was a lot of wandering around learning about different abilities.
- We really needed to give people the experience of being Han Solo or Luke Skywalker ... We wanted more instant gratification: kill, get treasure, repeat.
Oh, is that what the experience of being Luke Skywalker or Han Solo was all about? Perhaps she watched a different movie.
1 Comments:
Clumsy, time-consuming online RPGs are so last century. Try ProgressQuest (http://progressquest.com/) for the ultimate in instant gratification.
- 10tackles, 75th level hunter-strangle
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