Clearly, there was only one thing to do. Replace it with a dumbed-down version, in which everyone gets to instantly play a high-powered character, and they really can take on anything at all without training or practice because the combat system has become so vapid that skill doesn't matter. As the game's senior director at LucasArts, one Nancy Lynch, explains,
- There was a lot of wandering around learning about different abilities.
- We really needed to give people the experience of being Han Solo or Luke Skywalker ... We wanted more instant gratification: kill, get treasure, repeat.
Oh, is that what the experience of being Luke Skywalker or Han Solo was all about? Perhaps she watched a different movie.